EffectRegistry#
Available in header <OpenMfx/Sdk/Cpp/Host/EffectRegistry>
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class OpenMfx::EffectRegistry#
The effect registry takes care of loading each .ofx file only once even if the same one is used by multiple objects.
Make sure to set a pointer to the host using setHost() prior to loading any effect library.
Public Functions
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EffectRegistry()#
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~EffectRegistry()#
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EffectLibrary *getLibrary(const char *ofx_filepath)#
Access the global plugin registry pool. There is one registry per ofx file, and this pool ensures that the same registry is not loaded twice. For each call to get_registry, a call to release_registry must be issued eventually You must have called setHost() first
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void releaseLibrary(const EffectLibrary *registry)#
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void incrementLibraryReference(const EffectLibrary *library)#
Increment the reference counter of a registry. One must call releaseLibrary() as many time as this was called (additional to the call that must be issued for getLibrary).
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OfxMeshEffectHandle getEffectDescriptor(const EffectLibrary *library, int effectIndex)#
The handle remains valid until releaseLibrary() is called
Public Static Functions
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EffectRegistry &GetInstance()#
Returns the singleton instance. Use this rather than allocating your own pool
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EffectRegistry()#