Writing an OpenMfx plugin#
There are two levels at which it is possible to write an OpenMfx plug-in. The first one is using the low-level C API as described in the reference section. The second one uses a higher level C++ API called SDK or
Th easiest route is to start with the C++ SDK, and follow the tutorial Getting started with the C++ SDK. This SDK has been used by MfxVCG, MfxVTK and MfxExamples already, so you can also look these up for reference.